Java

You will need the latest Java SDK and I highly recommend the Eclipse SDK which make developing Java applications and applets much easier. Screenshots are taken from a 2500+ Sempron processor which is about 1.7ghz.

Lesson 1 - Getting started. Our first lesson introduces you to what you need to know to get a basic backbuffer going so you can start plotting pixels.

Lesson 2 - Wasting no time we now have a basic implementation of the Wolf5K engine.

Lesson 3 - Things are getting more organized now. There is a generic object class now from which we will be deriving our various entities. Textures are being loaded now as well.

Lesson 4 - It’s starting to look like a game now. Bunnies hop and face the direction they are moving in. Screenshots can now be taken.

Lesson 5 - This is the big one. We can now render floors and play sound effects.

Lesson 6 - After adding in transparent ceilings the framerate plummeted. This lesson also covers our first major optimization which got our framerate back up where it was. Plus, transparent floors.

Lesson 7 - Collision detection has been improved. Bunnies hop better and beach balls bounce. We’ve also started defining all our resources outside the code.

Lesson 8 - Lesson 8 is finally ready to go. In this lesson we add simple blitting so we can have a title screen and we also added the ability to render true type fonts to print text on the screen.

Lesson 9 - Lesson 9 introduces a complete game. There’s too much new stuff to list here so check out the tutorial.

Lesson 10 - We now have lighting.

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