Blackjack
Lesson 01 - If you’ve never heard of blackjack or have never played it, don’t worry, this is the initial design document we will be working off of.
Lesson 02 - In this lesson you will learn how to assemble a flowchart from the design document to define how the program will work.
Lesson 03 - It’s time to start coding the core components of our Blackjack game.
Lesson 04 - In this lesson you will learn how to complete the implementation of flow chart number 1.
Lesson 05 - In this lesson you will learn how to complete the implementation of flow chart numbers 2 and 3 which covers actually going through and playing a round. For now we’ll rely solely on AI and not allow the user to interact. In this lesson you’ll get a first look at inheritance and using a dynamic array of pointers.
Lesson 06 - In this lesson you will learn how to complete the implementation of flow chart number 4 which covers deciding who wins and who loses.
Lesson 07 - In this lesson the “human” player will now double if given the chance. This lesson covers implementing (most of) the rules for doubling.
Lesson 08 - In this final text based tutorial we will finally let the user play the game. The user can also play any number of hands.
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